Services
Building the tools and systems that make 3D software work behind the scenes: From performance optimization to creating custom solutions, I focus on the core of 3D engines to help bring your projects to life
Distributed Systems
I’ve built systems that communicate seamlessly, sending data between game engines using various protocols in distributed setups!
Plugins
I’ve made Plugins for Unity, Unreal Engine, and even DCC Tools like Motion Builder and Maya!
In-Editor Tools
Just like Plugins, I’ve made Tools directly inside the Editor of Unity, Unreal and DCC Tools!
Applications
I’ve built apps for everything from mobile to desktop, focusing on visualization and standalone tools!
AR / VR / XR
I’ve created AR, VR, and XR experiences, along with tools used in filmmaking to bring stories to life!
Pipelines/Automations
I’ve created scripts and pipelines to take the hassle out of boring manual tasks!
01.
How I work
Scoped Project
Retainer
Consulting
02.
News
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